Whenever I save out my channels for working with in post, I always feel like they are too bright. I was taking a class on Udemy about post production and he includes his channels saved out from Max is a working file. I noticed something. I noticed that Max doesn't seem to be applying the RGB curve on the channels when saving them out. They seem to composite cleaner.
So I did a test. Rendered a teapot with reflection and saved out a reflection channel as normally and then saved one out with the Display Colors is RGB Space turned off. The latter seems to composite correctly. Should V-Ray be applying the curve correction to the channels?
If I save out my GI, Lighting, Reflection, Specular, etc and stack them in PS and set them to Linear Dodge, the result is a very blown out rendering. So this leads me to believe that something is not correct.
So I did a test. Rendered a teapot with reflection and saved out a reflection channel as normally and then saved one out with the Display Colors is RGB Space turned off. The latter seems to composite correctly. Should V-Ray be applying the curve correction to the channels?
If I save out my GI, Lighting, Reflection, Specular, etc and stack them in PS and set them to Linear Dodge, the result is a very blown out rendering. So this leads me to believe that something is not correct.
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