Hi All!
Maybe somebody has a good workflow on this.
Is there any way, how i can tell a texture that it should be placed randomly on duplicated objects?
Here´s the case:
I was modeling a grid floor element, used the V-Ray internal material "Metal Galvanized" for it, created a proxy and placed them into my model.
As i need to cover a quiet long distance with these grid flooring elements, in the rendering it looks weird because of the same placement of the texture on every single grid element (as you can see in the image below).
So i would need a workflow, how i can randomize the placement of the texture, that i will get a better result in rendering.
I would appreciate if somebody can help me on that.
Thanks a lot already in advance!
Cheers - Walter
Maybe somebody has a good workflow on this.
Is there any way, how i can tell a texture that it should be placed randomly on duplicated objects?
Here´s the case:
I was modeling a grid floor element, used the V-Ray internal material "Metal Galvanized" for it, created a proxy and placed them into my model.
As i need to cover a quiet long distance with these grid flooring elements, in the rendering it looks weird because of the same placement of the texture on every single grid element (as you can see in the image below).
So i would need a workflow, how i can randomize the placement of the texture, that i will get a better result in rendering.
I would appreciate if somebody can help me on that.
Thanks a lot already in advance!
Cheers - Walter
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