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Automatic randomized textures

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  • Automatic randomized textures

    Hi All!

    Maybe somebody has a good workflow on this.

    Is there any way, how i can tell a texture that it should be placed randomly on duplicated objects?

    Here´s the case:

    I was modeling a grid floor element, used the V-Ray internal material "Metal Galvanized" for it, created a proxy and placed them into my model.
    As i need to cover a quiet long distance with these grid flooring elements, in the rendering it looks weird because of the same placement of the texture on every single grid element (as you can see in the image below).

    So i would need a workflow, how i can randomize the placement of the texture, that i will get a better result in rendering.

    I would appreciate if somebody can help me on that.

    Thanks a lot already in advance!

    Cheers - Walter

  • #2
    yessss...
    check at the youtube channel, there is a video that explains all about this
    https://www.youtube.com/watch?v=IicE5MZPLkk&t=17s

    somewhere in this video it explains it.

    Cheers

    François

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    • #3
      Starts around 11:00 in that video
      Matthew Valero, ASAI

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      • #4
        I saw it, thanks and i was already giving it a try, so it worked well.
        Thanks a lot! I couldn´t reply to the post of any forum issue?

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