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I don't understand generic material
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Thank you for your help. In the meantime i had received help from chaos support.
They wrote:
"What you are seeing is the Texture Helper, which V-Ray automatically uses to represent procedural materials in the viewport, due to the limitations of the host app to display such materials.
In this case I would like to suggest a very simple workaround - while having the mentioned asset selected, open SketchUp's Default Tray > Materials > Edit and from the Color tool (Color Wheel, HLS, HSB or RGB - whichever color picker you have chosen), simply adjust the color to black. This will keep the material and its properties intact, but the object will stay black in the viewport." Another hint was using the binding option by using a color in custom mode.
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Hi shifuzzy,
There is something additional to consider here.
Each V-Ray material has 'Binding' options bellow all the other rollouts in the properties panel.
You can use the options there to customize the way the material is displayed in the viewport:
- Disabling the Binding all together will let you modify the SketchUp material appearance without changing the rendered one
- The Auto texture mode will search for bitmap textures in your shader and show them in the viewport. If on the other hand a procedural map is used, the 'helper' is displayed. The helper is useful since it allow you to tweak texture placement for procedural maps.
- The Custom texture mode allows you to connect any texture to be displayed in the VP.
- Disabling the Texture toggle will once again let you chanage the SU texture without affecting the V-Ray material.
Hope that helps.
Konstantin
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