I have a texture I'm using that represents a fabric material. It's a high quality large image and it was imported into sketchup as a texture and placed on a surface. The image looks fine in sketchup and you can even see the quality of the image. The texture will actually be an image in reality and not a real texture so actual texture bump mapping is not critical but the definition is.
When I begin a render, you can see what happens here. Definition is lost soon after the image begins to show in the frame buffer window.
Here and at this point the definition starts to get lost, at the beginning of the render
The final render is worse.
I have tried to manipulate and turn on and turn off almost every setting I could find within the material and nothing changed the result. I also tried turning lights on and off to no avail. I also tried to change various parameters in the Render Settings in the Asset Editor and nothing I did resulted in any changes.
Here's the last settings I attempted:
I'd greatly appreciate it if someone could suggest something for me to try. Thanks
When I begin a render, you can see what happens here. Definition is lost soon after the image begins to show in the frame buffer window.
Here and at this point the definition starts to get lost, at the beginning of the render
The final render is worse.
I have tried to manipulate and turn on and turn off almost every setting I could find within the material and nothing changed the result. I also tried turning lights on and off to no avail. I also tried to change various parameters in the Render Settings in the Asset Editor and nothing I did resulted in any changes.
Here's the last settings I attempted:
I'd greatly appreciate it if someone could suggest something for me to try. Thanks
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