This has proberbly been ask 100 times before but... so please feel free to post a relevant link.
I'm an architect, and not so technical founded. I'm trying to archive some ok quality sketch renders, as fast as possible, using preview and GPU.
Therefore I have a couple of questions.
Can someone explain or send me to a kind of a "quick-guide" that explains the primary parameters like, and how they influence on the result and speed?
- adobtive lights (one? as I only have the sun)
- max trace depth
- max ray intensity
- gi depth
The scene is an interior, has some areas with glass - i have attached a low quality image of the scene.
I use Nvidia AI as denoiser, as I understand it's the fastest, but not the best - but here I'm looking for speed over quality
Thanks
I'm an architect, and not so technical founded. I'm trying to archive some ok quality sketch renders, as fast as possible, using preview and GPU.
Therefore I have a couple of questions.
Can someone explain or send me to a kind of a "quick-guide" that explains the primary parameters like, and how they influence on the result and speed?
- adobtive lights (one? as I only have the sun)
- max trace depth
- max ray intensity
- gi depth
The scene is an interior, has some areas with glass - i have attached a low quality image of the scene.
I use Nvidia AI as denoiser, as I understand it's the fastest, but not the best - but here I'm looking for speed over quality
Thanks
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