Hi there.
Scenario: I'm given a sketchup file ready to render by a friend. It contains a SKP file which has a model with assets, textures, etc. One of the assets is a coffee maker. One of the materials of the coffee maker is a bumpy, glossy plastic. This material is called "coffee maker handle" in V-Ray.
I want to open his file, CTRL-C and then go to my own SKP file of a kitchen and paste his coffee maker in and render it in my scene. I'd like to understand the process of bringing it across and what (if any) related settings files or texture files, etc are associated with this process.
Questions:
1. Are all the materials (including "coffee maker handle" contained within the SKP file, or does the SKP file just refer to them?
2. Are all the settings for the material (like Reflection IOR) stored within the SKP file, or will those be missing when I open up the V-Ray Asset Editor? If they'd be missing, where would they be found? Are they all contained within a V-Ray settings file on my friend's computer?
3. What about the bitmaps that are used for texturing, bump/normal maps etc? Are those standalone jpgs and, if so, presumably he'll need to give me those too?
Essentially, I'm trying to understand the relationship between Sketchup, V-Ray, my PC (and its folders) and the model geometry (SKP?), materials (such as coffee maker handle) and the material settings (Reflection IOR) and any related files/assets (bump map jpgs, etc)
What's a VISMAT/VRMAT and how should they be used?
Thanks,
Andy
P.S. I tried searching for the answers to the above but drew a blank.
P.P.S When I've pasted in several coffee-maker type objects, my simple kitchen scene SKP is now 225mb so it CAN'T only be containing lines and faces - it must have SOME elements of texture, etc in it?
Scenario: I'm given a sketchup file ready to render by a friend. It contains a SKP file which has a model with assets, textures, etc. One of the assets is a coffee maker. One of the materials of the coffee maker is a bumpy, glossy plastic. This material is called "coffee maker handle" in V-Ray.
I want to open his file, CTRL-C and then go to my own SKP file of a kitchen and paste his coffee maker in and render it in my scene. I'd like to understand the process of bringing it across and what (if any) related settings files or texture files, etc are associated with this process.
Questions:
1. Are all the materials (including "coffee maker handle" contained within the SKP file, or does the SKP file just refer to them?
2. Are all the settings for the material (like Reflection IOR) stored within the SKP file, or will those be missing when I open up the V-Ray Asset Editor? If they'd be missing, where would they be found? Are they all contained within a V-Ray settings file on my friend's computer?
3. What about the bitmaps that are used for texturing, bump/normal maps etc? Are those standalone jpgs and, if so, presumably he'll need to give me those too?
Essentially, I'm trying to understand the relationship between Sketchup, V-Ray, my PC (and its folders) and the model geometry (SKP?), materials (such as coffee maker handle) and the material settings (Reflection IOR) and any related files/assets (bump map jpgs, etc)
What's a VISMAT/VRMAT and how should they be used?
Thanks,
Andy
P.S. I tried searching for the answers to the above but drew a blank.
P.P.S When I've pasted in several coffee-maker type objects, my simple kitchen scene SKP is now 225mb so it CAN'T only be containing lines and faces - it must have SOME elements of texture, etc in it?
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