I am having trouble keeping detail in my dome light image (as a sky) while illuminating the scene. As I understand the method, I should only use either a dome light or the sun to illuminate a scene— maybe this is not the way. I've experimented with the advanced camera settings, the rotation of the bitmap image in the dome, the intensity, different .exr, and my results are a blown out sky if I want to illuminate an exterior scene. Has anyone got any advice? I've also tried various .exr / hdrs, looking for one that isn't a sunset of course, something with a good overall light and sky details. I'm using assets from Vizpark, primarily. I've also noticed that the preview in the mirror ball is almost never what is shown in the render, so I've probably got something to learn.
Thank you for your help.
Thank you for your help.
Comment