Hi,
When I download a pbr material from sketchuptextureclub or polligon there are multiple maps that come with it.
I know that we need to place the diffuse in the diffuse texture slot, normal in bump texture slot (and change mode to normal), and reflection & glossiness maps to reflection & refl gloss texture slots respectively.
But I'm curious to know where to place the ambient occlusion maps and also the IDMaps in vray for Sketchup.
Also where do we place specular maps in Vray for sketchup?
Also, regarding surface imperfections, if we place a surface imperfection map in the reflection glossiness texture slot, do we get those scratches & imperfections?
I hope you could answer my questions sequentially.
Thanks a ton,
Manish
When I download a pbr material from sketchuptextureclub or polligon there are multiple maps that come with it.
I know that we need to place the diffuse in the diffuse texture slot, normal in bump texture slot (and change mode to normal), and reflection & glossiness maps to reflection & refl gloss texture slots respectively.
But I'm curious to know where to place the ambient occlusion maps and also the IDMaps in vray for Sketchup.
Also where do we place specular maps in Vray for sketchup?
Also, regarding surface imperfections, if we place a surface imperfection map in the reflection glossiness texture slot, do we get those scratches & imperfections?
I hope you could answer my questions sequentially.
Thanks a ton,
Manish
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