Hi everyone,
Thanks for tuning in.
I have been working on a few projects recently and I get this recurring issue:
When I apply a displacement map (textures from Poliigon) to a solid group, while being rendered it creates strange shadows such as the ones on the image below (that face is completely flat). This happens frequently and gets even worse when rendering with CPU instead of CUDA/RTX. Strangely enough the same issue happens when rendering with ChaosCloud, so the mistake must be in the model. Whether the Tri-planar projection is on or not seems not to have any effect...
I apply these textures through the 'apply to selection' option in the Vray window and make sure there are no other materials. This example is in a brand-new file that I created, so no other interference (attached here: https://we.tl/t-dRBVoSy9bx). You'll notice that in some areas there is a black trim on the edges - again, caused by the disp map.
Does anyone know a cause or a good solution to this problem?
Many thanks,
P-
Thanks for tuning in.
I have been working on a few projects recently and I get this recurring issue:
When I apply a displacement map (textures from Poliigon) to a solid group, while being rendered it creates strange shadows such as the ones on the image below (that face is completely flat). This happens frequently and gets even worse when rendering with CPU instead of CUDA/RTX. Strangely enough the same issue happens when rendering with ChaosCloud, so the mistake must be in the model. Whether the Tri-planar projection is on or not seems not to have any effect...
I apply these textures through the 'apply to selection' option in the Vray window and make sure there are no other materials. This example is in a brand-new file that I created, so no other interference (attached here: https://we.tl/t-dRBVoSy9bx). You'll notice that in some areas there is a black trim on the edges - again, caused by the disp map.
Does anyone know a cause or a good solution to this problem?
Many thanks,
P-
Comment