Hello,
I am trying to use fur for grass and while i find it looks great if the sun lighting is relatively behind the camera, as the camera rotates around to face the sun things get unnaturally dark.. as if the whole area was in the shadow of a building. In the attached test where the sun is perpendicular to the camera its like there is a gradient from looking correct on the left, to incorrect (dark) on the right. Which makes me think there is some kind of calculation at play relative to the angle of the underlying surface rather than the geometry of the fur - as one would expect if the lighting is based on the geometry of the fur itself that the random angles of fur blades would be catching the light still.. not in its own shadow.
I suppose making the grass material translucent or two-sided with translucency could get somewhere but it seems to be a good way of killing render times. The fur is currnetly just picking up the underlying surface which is just a basic grass texture with a bit of soft reflections.
Is this just inherent to the way the fur functions or is there a simple switch/fix that I am not aware of.
I am trying to use fur for grass and while i find it looks great if the sun lighting is relatively behind the camera, as the camera rotates around to face the sun things get unnaturally dark.. as if the whole area was in the shadow of a building. In the attached test where the sun is perpendicular to the camera its like there is a gradient from looking correct on the left, to incorrect (dark) on the right. Which makes me think there is some kind of calculation at play relative to the angle of the underlying surface rather than the geometry of the fur - as one would expect if the lighting is based on the geometry of the fur itself that the random angles of fur blades would be catching the light still.. not in its own shadow.
I suppose making the grass material translucent or two-sided with translucency could get somewhere but it seems to be a good way of killing render times. The fur is currnetly just picking up the underlying surface which is just a basic grass texture with a bit of soft reflections.
Is this just inherent to the way the fur functions or is there a simple switch/fix that I am not aware of.
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