Hey guys, fairly new user of V-Ray here, having come from using Maxwell Render for 9 years. I've been using the monthly subscription to test V-Ray before I decide to use it full time (in my online courses) and I'm experiencing a few teething problems. To be honest, for the reputation and endorsements that V-Ray has internationally I was expecting the relationship between V-Ray and SketchUp materials to be better. I'm slightly disappointed that changes I make to SketchUp materials, where there is a texture aren't copied to the V-Ray interface (unless I'm wrong here). Even changes I make to materials in the V-Ray interface aren't updated in the SketchUp scene, which I consider a basic function. Unless, I'm wrong about this and if I am, I'd love someone to clarify this, or send me to the relevant tutorials for more information.
My workflow in all the other rendering applications I've used to date is to apply textures via SketchUp, make any modifications to colour/tone etc. using SketchUp's materials editor and then do a test render to see how the textures appear initially. This is a pretty seamless process but in V-Ray is has become much less efficient because changes to the RGB of textures aren't carried over into the V-Ray interface. The most logical thing to do here is to take a note of the RGB of the texture colour in SketchUp and then input these in the V-Ray interface for the same material but all I can see is a sliding 'hue' scale and adjustments to brightness/contrast/saturation which isn't giving me enough control.
I also use the 'match colour' function in SketchUp a lot, and this is also a workflow that is suffering somewhat due to the lack of interaction between the two interfaces.
I would really appreciate if someone could clarify if my current understanding of the above is correct and how I change the RGB levels of textures in V-Ray, or refer me to the relevant resources.
Thanks,
Anita
My workflow in all the other rendering applications I've used to date is to apply textures via SketchUp, make any modifications to colour/tone etc. using SketchUp's materials editor and then do a test render to see how the textures appear initially. This is a pretty seamless process but in V-Ray is has become much less efficient because changes to the RGB of textures aren't carried over into the V-Ray interface. The most logical thing to do here is to take a note of the RGB of the texture colour in SketchUp and then input these in the V-Ray interface for the same material but all I can see is a sliding 'hue' scale and adjustments to brightness/contrast/saturation which isn't giving me enough control.
I also use the 'match colour' function in SketchUp a lot, and this is also a workflow that is suffering somewhat due to the lack of interaction between the two interfaces.
I would really appreciate if someone could clarify if my current understanding of the above is correct and how I change the RGB levels of textures in V-Ray, or refer me to the relevant resources.
Thanks,
Anita
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