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vray 5 for sketchup 2020, AO bump specular normal roughness metalness glossiness, what color space should each be in?

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  • vray 5 for sketchup 2020, AO bump specular normal roughness metalness glossiness, what color space should each be in?

    Hello,

    I am a newbie user of Vray 5, I'm currently using it as an render extension for Sketcuhp 2020 and I'm just confused by what color space I needed each map to be in. I've done lots of research and different sources from different times tells me very contrasting things; like how a map needs to be in srgb space and then another source says otherwise (linear). I would just appreciate some clarity on this in the year 2022, which I hope would be more relevenat information. Older posts talks about things like gamma correciton, and chaos support has informed me that gamma correction is no longer a thing in modern rendering workflows. Pls help.​

  • #2
    Hello jihao_lai,

    This very question was recently answered in this forum thread, please check it and let us know if there are any further questions.
    Natalia Gruzdova | chaos.com
    Chaos Support Representative | contact us

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