Hey All,
Pretty new to V-Ray for Sketchup, but wanted to understand how I can create a scalloped surface like the one in the picture:
![Click image for larger version Name: scalloped.png Views: 0 Size: 361.9 KB ID: 1203088](filedata/fetch?id=1203088&d=1708983870&type=small)
I used to just model it in Sketchup, but that creates quite a bit of geometry, so I though to do it in v-ray.
I tried creating a greyscale bump map,
![Click image for larger version Name: scollop-greyscale-inverted.png Views: 0 Size: 3.0 KB ID: 1203089](filedata/fetch?id=1203089&d=1708985782&type=thumb)
but found that the result looks just like 2 wide coloured bands with varying darkness, even if I 'scaled up' the bump intensity..
![Click image for larger version Name: Scallop Render - Bump.png Views: 0 Size: 681.0 KB ID: 1203090](filedata/fetch?id=1203090&d=1708986136&type=medium)
When I check the v-ray material preview, it looks like the scalloped surface is there, but there also seems to be a flat area between each repeat:
![Click image for larger version
Name: Bump Settings.png
Views: 297
Size: 88.3 KB
ID: 1203091](filedata/fetch?id=1203091&d=1708986211&type=thumb)
Can anyone give me any pointers? am I on the right track?
Or is there a better way? I have tried displacement too, but that give me stranger results.
Thanks
Gil./
EDIT: I understand the gradient that I used in the greyscale image is not correct, as it does not model the curved bottoms of the scallop profile correctly, but none the less, I want to usderstand why I am getting these lines between the scallops in the render and preview.
Pretty new to V-Ray for Sketchup, but wanted to understand how I can create a scalloped surface like the one in the picture:
I used to just model it in Sketchup, but that creates quite a bit of geometry, so I though to do it in v-ray.
I tried creating a greyscale bump map,
but found that the result looks just like 2 wide coloured bands with varying darkness, even if I 'scaled up' the bump intensity..
When I check the v-ray material preview, it looks like the scalloped surface is there, but there also seems to be a flat area between each repeat:
Can anyone give me any pointers? am I on the right track?
Or is there a better way? I have tried displacement too, but that give me stranger results.
Thanks
Gil./
EDIT: I understand the gradient that I used in the greyscale image is not correct, as it does not model the curved bottoms of the scallop profile correctly, but none the less, I want to usderstand why I am getting these lines between the scallops in the render and preview.
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