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  • Irradiance map deprecation

    Hello everyone,

    We'd like to address the status of the Irradiance Map global illumination engine within V-Ray.
    This engine is complex to configure, and its compatibility with newer features and optimisations in V-Ray is limited.

    The process of phasing out this feature as part of our ongoing development efforts has already begun, and we are considering its complete removal in the future.
    As V-Ray evolves, we're focusing on advancements that do not align well with the Irradiance Map.

    With that said, we're opening this discussion to understand if any of you are actively using the Irradiance Map in V-Ray 6 or later versions.
    We're particularly interested in hearing your reasons for doing so.

    Your feedback will help us make informed decisions.

    Thank you for your input,
    Konstantin​

  • #2
    If you cancel the illumination engine, there is no need to match the engine. Should be a good thing for newbies. A new AI workflow may be needed to assist in increasing the computing speed of VRAY, eliminating some mechanized repetitive and heavy operations, and improving rendering efficiency, thereby saving rendering time for virtual reality videos, improving rendering efficiency, and improving the real quality of rendering. I just guessed whether it is possible to create a sketch in the early stage of rendering, and then let the AI algorithm quickly and accurately complete the care calculation (based on physics and neural network learning of course). Of course, the advantages of each engine are integrated into the calculation process. Maybe it’s just a good wish, haha。With the computing advantages of the graphics card and the accurate computing advantages of the CPU, the advantages of the hardware should be unified. Might be more helpful. Of course, there is now a CPU+GPU rendering mode. But the integration is still not deep enough, the GPU does not reach the rendering effect of the CPU, and the CPU does not reach the rendering speed of the GPU. The two should complement each other. Let the CPU and GPU do what they do best and finally complete the rendering together. Of course, technology development will not happen overnight. So far it's pretty good.
    Last edited by wzfwzfwzf; 06-03-2024, 06:48 PM.

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