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Dust Particles in Air instead of Fog

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  • Dust Particles in Air instead of Fog

    Is it possible to render very small dust particles in the light rays instead of environmental fog? I’ve tried even using a very small object in a scatter volume but they wouldn’t render the specular highlight I was hoping to see. Click image for larger version

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    DESIGNS RENDERED, LLC

    Current Hardware Setup:
    • Ryzen 9 5095x
    • 64 GB DDR RAM
    • 2x Nvidia RTX 3090 Ti w/ NVLINK 48GB vram total
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