Is there a way to store different textures for a surface so that variants can be rendered easily? I don't want to have to create different files. I want to show a floor with different tiles.
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Different textures variation on surface
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Hi shifuzzy,
Currently the only way to do this is via a script.
The workflow would be:- Create all the material variants in the project without applying them
- Run a script that would render, change the material and then repeat
Let me know if you are interested in this and I'll try to put together something.
Konstantin
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Hi Konstantin,
I had asked ChatGPT for a solution at the same time. The Ki had already told me that it only works in Vray with a complicated script. But she had a simple solution at hand: I simply created a tag for each texture in Sketchup and used it to solve the problem.
Frank
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Hi Konstantin,
ok, I will try it with a little help from deepl:
In my case, it was about texture variants of the floor of my model.
Procedure:
1. make copies of the floor with the different tile materials.
2. assign each floor variant to its own tag (e.g. ‘floor_tile_A’, ‘floor_tile_B’...).
3. activate/deactivate the visibility of the respective variant in the SketchUp tag panel.
4) V-Ray only renders the visible variant
This works fine for me.
Frank
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