Will you implement any more shading types than Blinn and Phong? Like OrenNayar, BRDF and Lafortune for example.
Will you implement more blendmodes like multiply, add, overlay and screen?
Is there, or will there be, a SDK for extending the VrayforSketchUp with custom shaders and plugins? (This is kind of important to me.)
I've written some MentalRay shaders (http://www.pixero.com/downloads_mr.html) and would like to port some of them to VrayforSketchUp.
How to get the Vray (Physical) camera to match the sketchup view camera? Im thinking; rendering a pass in Vray and one in sketchup and mixing them in post.
(I read that the Standard camera didnt work well with physical sky for example.)
How about line rendering? Will there be any? And what about sketchy lines?
Will there be any speed improvements once its out of beta?
This beta 4, how far from version 1 would you describe it? One, two...ten more betas? I understand that you cant give a date. I'm just interested if its sooner or later.
If I'm to be convinced to go with this I need to approximate when it will be production ready.
I've read about a Vray material converter on the way. Great!
Could you describe what the difference is between your vismat and the standard Vray mat?
Will the converter be able to go both ways?
So far its looking good and I like the ease of use.
Keep up the good work!
Will you implement more blendmodes like multiply, add, overlay and screen?
Is there, or will there be, a SDK for extending the VrayforSketchUp with custom shaders and plugins? (This is kind of important to me.)
I've written some MentalRay shaders (http://www.pixero.com/downloads_mr.html) and would like to port some of them to VrayforSketchUp.
How to get the Vray (Physical) camera to match the sketchup view camera? Im thinking; rendering a pass in Vray and one in sketchup and mixing them in post.
(I read that the Standard camera didnt work well with physical sky for example.)
How about line rendering? Will there be any? And what about sketchy lines?
Will there be any speed improvements once its out of beta?
This beta 4, how far from version 1 would you describe it? One, two...ten more betas? I understand that you cant give a date. I'm just interested if its sooner or later.
If I'm to be convinced to go with this I need to approximate when it will be production ready.
I've read about a Vray material converter on the way. Great!
Could you describe what the difference is between your vismat and the standard Vray mat?
Will the converter be able to go both ways?
So far its looking good and I like the ease of use.
Keep up the good work!
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