Hi,
at my wishlist for Rhino is a Vray camera projection based texture. It's something, that Vray dosn't support now, because 3dsmax support it. But if the new Vray plugins need it, because the 3D application don't support it, than it should not be a problem to implement it (it equal to the environment projection type). Befor I post a wish to Vlado my question: does SktechUp support texture camera projection? If not, than Rhino and SU user need it.
Camera or frontal projection allow it to use a standard photo of a environment (a nice place at the city for example) and project it to a simple 3D geometry (for example a ground surface). If the the viewangle to the CG groundplane is adjusted so that it match with angle real-worl-camera and real-world-ground, than the illusion is perfect: high detailed photo ground for CG objects. Some examples are visible at my VfR gallery, done with a rhino tool, that works, but not perfect.
This projection method is great in combination with a HDRI. Often, the problem is, that the resolution of the HDRI could be better, the background looks pixelated. Simple solution: use a camera mapped photo of an equal environment. Most, it's not visible, if HDRI and photo are not from the same place. (I add a fresh image at my gallery today based on HDRI and backplate image).
Some examples:
- CG car at street env
- jewelry at a human hand env
- office things at a desk env ...
-Micha
at my wishlist for Rhino is a Vray camera projection based texture. It's something, that Vray dosn't support now, because 3dsmax support it. But if the new Vray plugins need it, because the 3D application don't support it, than it should not be a problem to implement it (it equal to the environment projection type). Befor I post a wish to Vlado my question: does SktechUp support texture camera projection? If not, than Rhino and SU user need it.
Camera or frontal projection allow it to use a standard photo of a environment (a nice place at the city for example) and project it to a simple 3D geometry (for example a ground surface). If the the viewangle to the CG groundplane is adjusted so that it match with angle real-worl-camera and real-world-ground, than the illusion is perfect: high detailed photo ground for CG objects. Some examples are visible at my VfR gallery, done with a rhino tool, that works, but not perfect.
This projection method is great in combination with a HDRI. Often, the problem is, that the resolution of the HDRI could be better, the background looks pixelated. Simple solution: use a camera mapped photo of an equal environment. Most, it's not visible, if HDRI and photo are not from the same place. (I add a fresh image at my gallery today based on HDRI and backplate image).
Some examples:
- CG car at street env
- jewelry at a human hand env
- office things at a desk env ...
-Micha
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