Hi Guys!
This is my very first post in a forum... sadly because I need help!
There I was happily setting up my first SketchUp scene to be rendered with the Vray plugin (huge thanks to the team involved!) and after a few teething problems with rectangular lights I got a basic solution I was happy to start with. I then added a few basic materials and some additional lights to my big empty room before I started filling it with "stuff" and tweaked the settings a bit further to produced the image attached...
Now, I've nothing against pink roofs in general...it's just that...thats not really the look I was going for here. I'd prefer the roof to be the white grid I'd setup and intended it to be. So my question is this... how do you control the colour bleeding in VRfSU? I normally use the "VrayOverideMtl" method and set the GI material to a standard VrayMtl with an appropriate colour, but this seems to be missing from VRfSU. I've tried the lowering GI saturation method too, but this affects the whole image rather than just the offending material (in this case the floor).
Any help on how to control the colour bleeding would be most welcome - thanks guys!
(to avoid confusion, the "VrayOverideMtl" is different from the "Override Materials" option in the Global Switches options)
This is my very first post in a forum... sadly because I need help!
There I was happily setting up my first SketchUp scene to be rendered with the Vray plugin (huge thanks to the team involved!) and after a few teething problems with rectangular lights I got a basic solution I was happy to start with. I then added a few basic materials and some additional lights to my big empty room before I started filling it with "stuff" and tweaked the settings a bit further to produced the image attached...
Now, I've nothing against pink roofs in general...it's just that...thats not really the look I was going for here. I'd prefer the roof to be the white grid I'd setup and intended it to be. So my question is this... how do you control the colour bleeding in VRfSU? I normally use the "VrayOverideMtl" method and set the GI material to a standard VrayMtl with an appropriate colour, but this seems to be missing from VRfSU. I've tried the lowering GI saturation method too, but this affects the whole image rather than just the offending material (in this case the floor).
Any help on how to control the colour bleeding would be most welcome - thanks guys!
(to avoid confusion, the "VrayOverideMtl" is different from the "Override Materials" option in the Global Switches options)
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