I opened the Texture-Mapping_01.skp file from the vray manual scene files.
I tried to apply the brick texture from the SketchUp library to the block using the linked material and then reposition the texture on the top face of the block. The rendering still shows the brick texture in its original diagonal position. I can't make it show in the rendering in any position other than the original.
Any thought why the rendering won't reflect the updated sketchUp texture?
OK, it appears as though we can scale and rotate textures created with image maps and they will render out OK, but as soon as the image gets skewed, it no longer shows in the render as it does on the geometry. Are we just totally unable to render geometry that has a skewed image as a texture?
I tried to apply the brick texture from the SketchUp library to the block using the linked material and then reposition the texture on the top face of the block. The rendering still shows the brick texture in its original diagonal position. I can't make it show in the rendering in any position other than the original.
Any thought why the rendering won't reflect the updated sketchUp texture?
OK, it appears as though we can scale and rotate textures created with image maps and they will render out OK, but as soon as the image gets skewed, it no longer shows in the render as it does on the geometry. Are we just totally unable to render geometry that has a skewed image as a texture?
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