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  • Environment Questions

    Hi all, I've just searched through this forum but no joy to my query. I'm wondering if its possible to create a gradient background for 2 colours of my choice. I thought using blend might work in combination with AColor for both tecture slots but no joy so far. Is a photoshopped bitmap the only way to achieve this?

    Additionally, what do the nultiplier's & colour swatch next to the GI(skylight) & background options on the VfSU options box do. The reason I ask is that when using a sky for both settings, you have a multiplier within the common box of the texure editor and I haven't read anywhere that gives a detailed explanation of each control or where these settings are best applied to.

    Thanks

  • #2
    Re: Environment Questions

    Making the gradient in photoshop is really the only current solution. Make a simple vertical one, then use a spherical environment mapping and it should be fine.

    Umm, the multiplier and color do pretty much what they say they do, they set the color and then multiply it for your environment/bg. When any map is assigned (sky, hdr, or otherwise) they don't actually do anything because everything (including the multiplier) is referenced from the settings in the texture editor.
    Damien Alomar<br />Generally Cool Dude

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    • #3
      Re: Environment Questions

      Originally posted by dalomar
      Umm, the multiplier and color do pretty much what they say they do, they set the color and then multiply it for your environment/bg. When any map is assigned (sky, hdr, or otherwise) they don't actually do anything because everything (including the multiplier) is referenced from the settings in the texture editor.
      If that is the case, then why do your tutorials state that the GI multiplier and texture editor muliplier are different (1.4 & 1.5) when according to you the texture editor multiplier takes precedence; this is what I find confusing.

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      • #4
        Re: Environment Questions

        The tutorials are wrong... I'll go back and change those when I get a chance. Sorry for the confusion.
        Damien Alomar<br />Generally Cool Dude

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        • #5
          Re: Environment Questions

          Thanks for clearing that up Dalomar. What situations would you then make use of the GI and background multipliers?

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          • #6
            Re: Environment Questions

            Whenever you don't have a map associated with them. So If I wanted to do just a plain GI render, I wouldn't have a map on that...GI would be white and a multiplier of 1.
            Damien Alomar<br />Generally Cool Dude

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