Ok here is it how...
In the Render Options Box, inside GLOBAL SWITCHES, in the RENDER secction check ther tree squares and in the LIGHTING sections leave checked lights, default ligths and shodows.
Use the default camera
In the ENVIRONMENT check GI (skylight) and use the wite color on it, the "m" must be lowcap. Check also the background and use a light blue color like the sky, also the "m" must be lowcap.
At the INDIRECT ILLUMINATION turn ons GI with refract caustic checked. The primary engine must be Irradiance Map and the secundary engine Quasi Monte-Carlo.
With these you can render an image with the same shadows that you adjust at Sketch UP.
If some one can tell me how to render using an image of the SKY as a background I'll be thankfull.
I hope I explained well.
In the Render Options Box, inside GLOBAL SWITCHES, in the RENDER secction check ther tree squares and in the LIGHTING sections leave checked lights, default ligths and shodows.
Use the default camera
In the ENVIRONMENT check GI (skylight) and use the wite color on it, the "m" must be lowcap. Check also the background and use a light blue color like the sky, also the "m" must be lowcap.
At the INDIRECT ILLUMINATION turn ons GI with refract caustic checked. The primary engine must be Irradiance Map and the secundary engine Quasi Monte-Carlo.
With these you can render an image with the same shadows that you adjust at Sketch UP.
If some one can tell me how to render using an image of the SKY as a background I'll be thankfull.
I hope I explained well.
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