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Problem with Distortioned lines
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Re: Problem with Distortioned lines
First try setting the anti-ailiasing filter 'on'. If that still doesn't work, then check out Mado Kitchen settings http://asgvis.com/index.php?option=c...10503#msg10503
I fact just check out Mado's settings anyway - just look at the results!
David
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Re: Problem with Distortioned lines
Certain AntiAliasing filters will take an input that will determine the amount, or strength, of their affect. The Area filter will take a value, expressed in pixels, that will determine how many pixels are used to generate the end result of a given pixel. What that means is that if I specify a number greater than 1, then I will be taking more pixels into account, and therefore blurring the end result. If I specify a value less than one, then that will effectively sharpen the image by subsampling that pixel.
CatmullRom works of a specified algorithm and does not take a value to determine its affect. I'm not too familiar with the algorithm, but I suspect that it will vary the strength of the sharpening based on the contrast in that region of the image.
Note that all filters are a post process to the actual antialiasing of the image. Since most filters will actually need the information from more than one pixel to do their calculations, that means that filters, even if they decrease image quality via blurring, will add time to the rendering. Because the filters work in this way, you can also add a filter to an image via image editing software like Photoshop and achieve pretty much the same result. The advantage for applying the filter at rendertime would be that the filter can take the subsample from the actual rendering/scene information which would make them more accurate than a filter applied in post (this is especially true with sharpening filters)Damien Alomar<br />Generally Cool Dude
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