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  • Tips, Trick and Tutorial Section

    Instead of asking for Section, why not just open a thread here. hope the Moderators will Pin it.


    Here are some from me. About Rendering Time

    If you want fast rendering time.

    1. Do not use QMC. QMC calculation is the most exact yet the slowest.

    2. When using IR engine (say-5, -3) calculate faster but be aware of light leaks. for final render you can make it higher

    3. Set up at least one Vray rectangular light (invisible) beyond the camera with low multiplier. This will act in certain way as fill light but at the same time will smoothen your image. Damien explain about the distance of samples on the dark areas. this one light will be a tool to recalculate those area. EDIT: Not exactly. The cause of this issue is having the Adaptive Amount set close to 1 (which is the default). The cure for this is to set the Adaptive Amount at .85 (.9 if you want to push it) and that will prevent these artifacts. Personally, I don't recommend that you add any lighting into your scene that isn't a real light source in the model your rendering. This is for two reasons. First, the "painting with light" technique was really used in days without proper GI. It winds up looking fairly unrealistic and mostly flat. Second, more lights are going to take longer to sample. So if it makes things look worse and takes longer, why would you do it...thats my view.

    4. Use Light Catche as your 2nd engine. the Default 1000/ samples .02 size/ make it 600 and samples 5. Be sure you tick the glossy box something. EDIT: Just worry about Subdivisions, not sample size. A sample size any larger than .02 is just not worth it (too blurry of a solution). You should always have Use For Glossy Rays enabled

    5. Now its always advisable to save your IR and LC and reload them later. so if you rerender again your image, vray wont calculate those things anymore and it will go direct to rendering process. EDIT: Also saves on the memory used in the final render process...very advised for HiRes

    6. Under global switches, turn off default lights and hidden lights. Use Vray sun. I read somewhere else that Vray Sun calculates faster than the Default SU Sun. EDIT: The Default Light is the V-Ray Sun...am I missing something?

    7. Image Sampler... Adaptive Subdivision is quicker than Adaptive QMC EDIT: In general yes, but not always...be careful when you start to throw things out there like that.

    8. Antialiasing off. jsut use it for final render EDIT: I can actually have antialiasing on and make it render faster than without it. Again, be careful with throwing things out there (don't believe me...try Adaptive subdivision with -2,1)

    9. NOW this is the culprit... QMC noise threshold.. the lower the noise threshold the longer render time.. use default for test. final is may .005-.007

    10. Lighting. the more lights yo have the longer render time. maximize the use of your vray sun.

    11. Blurry reflection renders longers. the higher subdivision the longer time to render.

    12. Shadows... more subdivision more smoother, but longer render time.

    13. BUMPS are easier to use, takes shorter time to render than Displacement. jsut use displacement if necessary.

    14. For final render, re-start your computer, then just press render EDIT: This clears up memory from all of the different programs that wind up running. If you really want to save as much memory as possible, then go through the programs that are loaded at startup and remove the ones that are unnecessary (there are probably at least 10)

    15. Alway purge your file. all those extra files takes space from your memory EDIT: Also, explode as many components as possible. Nested components might cause issues, and components also take longer for us to work with when reading the scene from SU.

    16. Dont use caustic. calculation of caustics takes longer. jsut use caustic when you are really in with it.

    17. Glazes. avoid using double glazing.. cause refraction will be calculated many times. ( i read it somewhere here too.) EDIT: Technically, physically accurate refraction requires a closed volume with an entry and exit surface. I understand this isn't needed every time, but too many times I see it setup incorrectly

    18. Translucent materials takes looooooooooooooooong time to render.

    19. turn off sketchup shadow, outliner and all those extra windows in Sketchup during render time.

    20. Use track mouse during render time. point your mouse to the area you want to see first. it will definitely save time. EDIT: Only test an area that you are concerned about. After that, let the rendering proceed as normal. The sequence that is used is setup to minimize the amount of setup time required for each bucket by keeping parts of the same geometry from bucket to bucket. If you have buckets going all over the place, more data needs to get swapped in and out.
    http://www.nomeradona.blogspot.com/
    http://www.sketchupvrayresources.blogspot.com/
    http://www.nomeradonaart.blogspot.com/

  • #2
    Re: Tips, Trick and Tutorial Section

    If you want to get it pinned, then its got to be right. I've made some edits on some things that required a little more clarification or explanation. [PSA]Be careful when putting some of those tricks up there. Yes their close to the truth, but giving people miss information is a bad as not giving them the information at all.[/PSA] Depending on how this thread is recieved will dictate whether it gets pinned or not.
    Damien Alomar<br />Generally Cool Dude

    Comment


    • #3
      Re: Tips, Trick and Tutorial Section

      oh thats very good damien you editted them, appreciate them so much, even me i found this one now already a very precious resource. and anything coming from you is always appreciated. i started this one based on two objectives. the first one is really to help the newbies at first glance can have a lot of info on this program. we know this program is good but when you see it at first glance you will be scared with all the settings. 2nd is to be a source on how each other can learn from the experience of others.
      and another minor thing is just finding some way how to diversify the forum. You see a lot of us are requesting for a Tips and trick, tutorial section but nothing really happens. and if you will read all the items here, there are a lot of repetitive questions.
      Yes we have the Manual. luckily it was release after the overwhelming request from different users. And indeed it was really good, yet its really thick. But even when you read it you will find that there will still be a lot of questions.

      you see because of not having enough information and we based all things based on observations and testing, some of our beleive were not really the case. good then at least some of them has been clarified. so we hope you continously be in our side to explain to us more deeper this program.

      again i hope that this thread will be useful, especially to the new guys who wants to know their way to vray, and for the regulars, to learn from the experience of each other.

      assuredly we will be more careful, and please promise us to always keep your watchful eyes to correct and clarify things (especially on this thread). so that when others asked we can also answered them correctly.

      http://www.nomeradona.blogspot.com/
      http://www.sketchupvrayresources.blogspot.com/
      http://www.nomeradonaart.blogspot.com/

      Comment


      • #4
        Re: Tips, Trick and Tutorial Section

        Whilst tips and tricks will need to be accurate, or at least briefly discuss the pros and cons, as you have above, I do think this forum is crying out for a sticky like this.
        Witness the number of questions raised again and again on the same subject. My (non scientific) list of favourite questions raised is:-

        At least this would be a start.

        The problem is who owns the thread, and who edits it. Well I think that you guys at ASGVIS should own it. There has been a wealth of help provided on the forum (not always comprehensive or totally accurate) but always helpful, and it is a matter of collating this info. I have done this for myself, and it looks like Nomer has done the same. I know that the 'manual' is supposed to help people, but I suggest that the manual is just the starting point along the road to learning, and doesn't cover the subtleties of the bug fixes and making go faster.

        So my vote, after my rant (!) is for a tips and tricks section ;D
        Sketchup 2015
        Vray version 2.00
        www.davidcauldwell.co.uk

        Comment


        • #5
          Re: Tips, Trick and Tutorial Section

          Originally posted by dcauldwell
          Whilst tips and tricks will need to be accurate, or at least briefly discuss the pros and cons, as you have above, I do think this forum is crying out for a sticky like this.
          Witness the number of questions raised again and again on the same subject. My (non scientific) list of favourite questions raised is:-
          • How to post an image
          • Displacement
          • Clipmaps
          • Water material
          • Grass
          • Glass reflections
          • Rendering an elevation
          • Sun re-set bug
          • Getiing rid of blotches


          At least this would be a start.

          The problem is who owns the thread, and who edits it. Well I think that you guys at ASGVIS should own it. There has been a wealth of help provided on the forum (not always comprehensive or totally accurate) but always helpful, and it is a matter of collating this info. I have done this for myself, and it looks like Nomer has done the same. I know that the 'manual' is supposed to help people, but I suggest that the manual is just the starting point along the road to learning, and doesn't cover the subtleties of the bug fixes and making go faster.

          So my vote, after my rant (!) is for a tips and tricks section ;D
          yes david you nailed it, (i thought im the only one feeling what lacks here)" a Tips and tricks or even a tutorial section is excellent. or pehaps a model sharing section.
          http://www.nomeradona.blogspot.com/
          http://www.sketchupvrayresources.blogspot.com/
          http://www.nomeradonaart.blogspot.com/

          Comment


          • #6
            Re: Tips, Trick and Tutorial Section

            First of all, this is forum is for you guys, so if you want to post tips and tricks, then by all means go ahead. I'm not sure how much it would take to make a whole separate section, but off of the top of my head I think it would be easier said than done (btw I have heard the requests before).

            From our(ASGvis) perspective, the tutorials that we put together must be accurate, clear, and present a complete picture of the topic at hand. You guys on the other hand don't necessarily have to abide by the same standards (they aren't buy VfSU from you ), but its still in ASGvis' best interests to make sure that the information out there is correct. So in response to who would moderate it, it would most likely be myself or one of the other administrators that are around. Would it be required to be as thorough and concise as if ASGvis made the tutorial, No, but generally accurate and reliable information is what we're shooting for.

            As for the editing itself, I'll probably add the comments like I've done above. I don't feel like being a censor and I don't want you guys to feel that you don't have free speech, so I'll stay away from actually changing what was said. The exception to this that I see at the moment is small grammar/spelling changes for clarity(minor basically) or pieces of information that are just plain wrong or completely misleading (much more important). I don't foresee too much of the second instance happening, so my role will simply be to interject with more details, or clarification.

            If you feel that you have a small tutorial that you would like to post, but feel you need another set of eyes, then I wouldn't mind taking a look over it if that would make you more comfortable about posting it. I can't guarantee a timely response every time, but I can try to get to it when I have a chance. Emailing would be best, although PM would work. Just be kind with emailing me tons of stuff

            Users helping out other users is what we're shooting for, so by all means make a quick tutorial for what you feel is needed. Some of the information that David mentioned is out there, so in some cases it may be compiling the information into a single place.

            Since the discussion has opened up to models and other file types, I'll offer my opinion. Personally, I don't like sharing models or options settings as a way of learning. There are obvious reasons, here's my main one. There are a lot of things going on within models and options settings. Many of which may or may not be related to the issue at hand. There is a certain amount of interpretation that is needed to decipher information from a model, and a certain amount of learning through setting it up yourself that is lost. There's also the assumption that a setting or setup within one scene will work for another, which is probably not the case. So, to me, models as way of learning have the potential to be just as slow as going through each v-ray setting one by one, and depending on one's interpretation of a model may provide the wrong information, or may provide information that isn't translatable to a large number of instances. For these reason's I would prefer that the model sharing be kept to a minimum and the nature of the models that are shared be as simple as possible. To me, a step by step that details the actions to be taken are much more worth while than handing over the final product of those actions.
            Damien Alomar<br />Generally Cool Dude

            Comment


            • #7
              Re: Tips, Trick and Tutorial Section

              Is this fast rendering setting is the same as the one in the downloadable visopt section of the site?

              Comment


              • #8
                Re: Tips, Trick and Tutorial Section

                GOod to hear that damien. At least we feel that someone is really willing to help us. The emailing stuff for you is good indeed. as for the model sharing... well that's fine.
                http://www.nomeradona.blogspot.com/
                http://www.sketchupvrayresources.blogspot.com/
                http://www.nomeradonaart.blogspot.com/

                Comment


                • #9
                  Re: Tips, Trick and Tutorial Section

                  I can say this, I have read the "manual" for VRay for Sketchup, but have learned more from the members here than from reading that. I really think there are a lot of talented and willing members here. Without all of you, I probably would have given up on VRay in general and went back to the simpler render programs. I love the idea of an information resource section. This thread would be a good place to start. With enough input, I could see it staying on the front page for quite a while.

                  If I could suggest......perhaps someone post also a collection of links to various threads where most of the FAQ are answered. This would put it all in one place. If anyone has any links in their bookmarks that they could share, I think it would help. (It would help me at least)

                  Thanks!

                  Comment


                  • #10
                    Re: Tips, Trick and Tutorial Section

                    here is a few links :
                    ClipMaps: http://asgvis.com/index.php?option=c...0&topic=3139.0

                    SpotLights: http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=3932.15

                    Render a Section Cut: http://asgvis.com/index.php?option=c...0&topic=3631.0

                    Depth of field: http://asgvis.com/index.php?option=c...sg9672#msg9672

                    BackGrounds/BillBoard: http://asgvis.com/index.php?option=c...20669#msg20669




                    www.Top3Dstudio.com
                    SU 8
                    VfS 1.48.89
                    Win 7 64-bit

                    Comment


                    • #11
                      Re: Tips, Trick and Tutorial Section

                      Wow this section is great! I am finding it extremely helpful as I am new to this software. Thank you.

                      Comment


                      • #12
                        Re: Tips, Trick and Tutorial Section

                        Originally posted by West1000
                        Wow this section is great! I am finding it extremely helpful as I am new to this software. Thank you.
                        we can actually post now our tutorials tips and trick to the main thread created by damien, so lets just use that.
                        http://www.nomeradona.blogspot.com/
                        http://www.sketchupvrayresources.blogspot.com/
                        http://www.nomeradonaart.blogspot.com/

                        Comment

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