Hi
I have two simple queries.
1. I am modeling a large interior office scene (which I will post upon completion) that has a significant number of Rectangular Area Lights in the False Ceiling for totally enclosed space (No Sun). I am facing a tough job tweaking them one by one; Is there any way, settings for multiple similar lights could be altered by making them as components ? I tried making area rectangle (groups) as components, but then the light doesn't function as a light anymore. & I am not getting the result I want by using Emissive material as mentioned in my query 2 below=>
2. If I 'componentalize' geometry with emissive layer & duplicate it all over the scene I'm able to tweak all lights simultaneously, but then the results come flat & washed out as compared to using Area Rectangular lights which provide a great deal of depth to the scene. Should I be using extremely low multipliers (reeeaaly low?) for emissive materials for illuminating the scene? The Manual (& many other places of the forum) I've read emissive materials should not be used as rule of thumb for principle illumination in the scene..? Or is there a workaround ?
I request the experienced users to please comment, any help is highly appreciated. Thanks.
Macho
(Afterthought edit: Also, how are the rendertimes in comparison between Area Rectangles & Emissive materials as light sources..: I have about 40-odd lights in the scene)... Thanks again.
I have two simple queries.
1. I am modeling a large interior office scene (which I will post upon completion) that has a significant number of Rectangular Area Lights in the False Ceiling for totally enclosed space (No Sun). I am facing a tough job tweaking them one by one; Is there any way, settings for multiple similar lights could be altered by making them as components ? I tried making area rectangle (groups) as components, but then the light doesn't function as a light anymore. & I am not getting the result I want by using Emissive material as mentioned in my query 2 below=>
2. If I 'componentalize' geometry with emissive layer & duplicate it all over the scene I'm able to tweak all lights simultaneously, but then the results come flat & washed out as compared to using Area Rectangular lights which provide a great deal of depth to the scene. Should I be using extremely low multipliers (reeeaaly low?) for emissive materials for illuminating the scene? The Manual (& many other places of the forum) I've read emissive materials should not be used as rule of thumb for principle illumination in the scene..? Or is there a workaround ?
I request the experienced users to please comment, any help is highly appreciated. Thanks.
Macho
(Afterthought edit: Also, how are the rendertimes in comparison between Area Rectangles & Emissive materials as light sources..: I have about 40-odd lights in the scene)... Thanks again.
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