I had one of my "What happen if..." moments. Usually that leads to some form of destruction.
Today's "What if..." was: "What happens if you edit the geometry of an Omni light"?
Answer: Nothing! It still works as before. I removed parts of the geometry and I also replace all geometry. No affect on the light itself.
Additionally: I converted the V-Ray Light group into a Component. It still rendered. What's more interesting; the point of the light source is the component axis. I changed the geometry of the light to a long rectangle. As I moved the Component's axis the light would move as well.
Even more: You can copy the light around, and the copies will still work. However, when you edit the V-Ray properties of one light, it does not affect the rest. I made three copies of a light, and I was able to set different light colour to each of them.
However, when I later edited the axis point of the component, only the first light seems to work.
What's the point you ask? ... well... not sure to be true. Just found it interesting. It does allow you to change the look of the V-Ray light to something else, if you should prefer that for whatever reason. You could edit it so it looks like a lightbulb so so it doesn't look out of place if you need to present your model in pure SU mode. (Or just hide it...)
Since each component instance of the lights had it's own settings you still have to put the Light object inside another component if you want to edit many point with only one set of change.
But what I was actually testing when I stumbled over this was, does the size of the Omni light matter? Yes it does. I had thought it was only the Rectangular light where the size had an impact on the light emitted.
Today's "What if..." was: "What happens if you edit the geometry of an Omni light"?
Answer: Nothing! It still works as before. I removed parts of the geometry and I also replace all geometry. No affect on the light itself.
Additionally: I converted the V-Ray Light group into a Component. It still rendered. What's more interesting; the point of the light source is the component axis. I changed the geometry of the light to a long rectangle. As I moved the Component's axis the light would move as well.
Even more: You can copy the light around, and the copies will still work. However, when you edit the V-Ray properties of one light, it does not affect the rest. I made three copies of a light, and I was able to set different light colour to each of them.
However, when I later edited the axis point of the component, only the first light seems to work.
What's the point you ask? ... well... not sure to be true. Just found it interesting. It does allow you to change the look of the V-Ray light to something else, if you should prefer that for whatever reason. You could edit it so it looks like a lightbulb so so it doesn't look out of place if you need to present your model in pure SU mode. (Or just hide it...)
Since each component instance of the lights had it's own settings you still have to put the Light object inside another component if you want to edit many point with only one set of change.
But what I was actually testing when I stumbled over this was, does the size of the Omni light matter? Yes it does. I had thought it was only the Rectangular light where the size had an impact on the light emitted.
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