I recently converted a glass .mat into a .vismat. The original .mat uses a normal map, which Vray 4 SU cannot use. So I made an 'ordinary' bump map out of it.
Anyway. When I import the .vismat into the standalone material studio, all goes fine. The preview shows me a nice, bubbly glass. However, I cannot seem to render the material like it should out of SU.
My workflow is this: I import the bump map (there's no diffuse map, and I need uv coordinates, right?), and paint it on a surface. I then go through the motions: adjusting size etc. You know the deal.
Then I import the .vismat. In the SU window, the bump map is now no longer visible: the plane on which I put it, becomes a 'plain' SU glass mat.
When I render, the glass has no bump - though there is a bump map in the right slot. If anyone could tell me where I'm *arsing up, I'd be grateful.
Anyway. When I import the .vismat into the standalone material studio, all goes fine. The preview shows me a nice, bubbly glass. However, I cannot seem to render the material like it should out of SU.
My workflow is this: I import the bump map (there's no diffuse map, and I need uv coordinates, right?), and paint it on a surface. I then go through the motions: adjusting size etc. You know the deal.
Then I import the .vismat. In the SU window, the bump map is now no longer visible: the plane on which I put it, becomes a 'plain' SU glass mat.
When I render, the glass has no bump - though there is a bump map in the right slot. If anyone could tell me where I'm *arsing up, I'd be grateful.
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