In the VfSU manual it says that the LC subdivs should be set so that at the end there is few black spots. If the screen if filled up when LC is only half you can half the subdivs.
This has been a thing that's had me pondering as I often use a low amount, usually 250, for small test renders, but then when it comes to produce the final render I'm not sure how many subdivs I need. And sitting watching the LC calculate only on a trial and error basis hasn't been ideal. All though, experience had given me numbers that usually work.
Today it occurred to me that I can calculate the exact number of subdivs needed to make LC fill the entire image and no more. The Square Root of (Width * Height of the image)
But usually I find that I can get away with less subdivs. 80% seems to be fine. What's your experience with LC and how do you work out the numbers for final images? Is there any times where bumping up LC very high gives any benefits?
This has been a thing that's had me pondering as I often use a low amount, usually 250, for small test renders, but then when it comes to produce the final render I'm not sure how many subdivs I need. And sitting watching the LC calculate only on a trial and error basis hasn't been ideal. All though, experience had given me numbers that usually work.
Today it occurred to me that I can calculate the exact number of subdivs needed to make LC fill the entire image and no more. The Square Root of (Width * Height of the image)
But usually I find that I can get away with less subdivs. 80% seems to be fine. What's your experience with LC and how do you work out the numbers for final images? Is there any times where bumping up LC very high gives any benefits?
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