I still haven't got my head round the Service Releases' method of working with materials (I always used VRay Linked Materials with v.1.00), but there's one thing that still baffles me. Does adding a second diffuse layer in the VfSU material editor actually do anything? I'm trying to add a very large scale noise map to a very small scale tarmac texture (so it looks a bit more procedural from a distance), but I can't see any difference in the render.
I originally tried to do it by making the existing diffuse map a blend of the SU diffuse Acolour and a second blend of the SU diffuse texture and a noise map. Trouble is since installing v.1.05.02, VfSU sometimes loses it's link to the SU diffuse Acolour so although a material might be displayed almost black in SU it renders in VfSU as the same shade as the original texture image map, light grey. That's why I've been trying to add a second diffuse layer instead.
Thanks in advance,
Jackson
I originally tried to do it by making the existing diffuse map a blend of the SU diffuse Acolour and a second blend of the SU diffuse texture and a noise map. Trouble is since installing v.1.05.02, VfSU sometimes loses it's link to the SU diffuse Acolour so although a material might be displayed almost black in SU it renders in VfSU as the same shade as the original texture image map, light grey. That's why I've been trying to add a second diffuse layer instead.
Thanks in advance,
Jackson
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