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  • texture scaling issue

    Peeps!

    I ran into a peculiar problem last night: the texures in a render looked much, much smaller than in my SU viewport. Tried re-applying, but to no avail.

    Allow me to describe my workflow:

    1. import texture into SU ("use as texture" checked)
    2. paint texture to geometry at face level
    3. look for texture in Vray mats list; import appropriate vismat

    Did I go wrong anywhere?

    Oh, I'm using SU 6.4.112 and the latest build of Vray. Also, the vismats are on a USB stick (not sure if this is relevant at all , but you never know!).

    Cheers,

    Stinkie

  • #2
    Re: texture scaling issue

    First of all, thanks again for the link( for vismat's)! My guess is that you have different materials, even if you used the same texture.Try this: Import the vismat, then apply the material to object, then with the sampler paint tool pick the color from the object, and then you can edit it, in the SU material editor.In the last release, when you apply a texture or a material, you will find it in both material editors (vray and SU).
    Regards,
    Stefan

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    • #3
      Re: texture scaling issue

      Thanks, Stefan, I'll try that.

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