Hi all
I have recently purchased Evermotion's Textures4ever bundle and it comes with (on average) 2000 x 2000 px textures each gobbling around 4-5 MB. As is evident using this size of textures for renders grinds SU to a crawl while making models' sizes humongous. Could folks having working experience with Production renders suggest as to what size should these textures be down sampled and to what bit depth, so as to keep SU running smooth and keep model file size low. Does the texture size also impact rendering time ? And is there a way memory could be managed optimally in V-ray ( i.e. Does V-Ray have a bitmap pager like utility.... am I missing something here)?
Everyone could benefit from a general discussion on this topic,
Best w,
Macho
I have recently purchased Evermotion's Textures4ever bundle and it comes with (on average) 2000 x 2000 px textures each gobbling around 4-5 MB. As is evident using this size of textures for renders grinds SU to a crawl while making models' sizes humongous. Could folks having working experience with Production renders suggest as to what size should these textures be down sampled and to what bit depth, so as to keep SU running smooth and keep model file size low. Does the texture size also impact rendering time ? And is there a way memory could be managed optimally in V-ray ( i.e. Does V-Ray have a bitmap pager like utility.... am I missing something here)?
Everyone could benefit from a general discussion on this topic,
Best w,
Macho
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