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  • #16
    Re: Animation

    ah, good point.
    - Doweth!

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    • #17
      Re: Animation

      Joe,

      Just sent that to you let me know if you got it, it's the same as flight path, you just have a couple more options when you click on your polyline.........

      zzzSPUDzzz

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      • #18
        Re: Animation

        Thanks, I got it, I will give it a try today and see how it works. Thanks!
        - Doweth!

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        • #19
          Re: Animation

          Could you breifly explain what these options do. I dont seem to notice much of a difference.

          Target: Camera Path Nodes
          Target: Two Poings
          Target: Single Poiint
          Target: Point

          Thanks
          - Doweth!

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          • #20
            Re: Animation

            Not really sure, but I think they relate to were the camera points to, best way to figure it out is to mess around with it......

            I generally use target camera path and add fillets to each corner of my polyline it gives you a smooth turning point....

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            • #21
              Re: Animation

              alright, I will give that one a shot. Thanks for the help!
              - Doweth!

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