Re: Problems Using DR Spawner for Animation?
I won't be able to confirm this till at best Monday (doing a lot of training these days). My initial reaction is that it doesn't make a difference. When we render an animation from SU, the scene transition and delay only determine the camera positions at given time intervals. After we grab that its all the same. The only thing I could see "tipping" the scales the other way is the 1 fps setting, although I have no idea why that would make a difference. We tried absolutely everything within the existing spawner/vfsu sequence structure to get this to work including "nuking" the spawner...nothing worked. So, needless to say I'm a little speculative at the moment.
I won't be able to confirm this till at best Monday (doing a lot of training these days). My initial reaction is that it doesn't make a difference. When we render an animation from SU, the scene transition and delay only determine the camera positions at given time intervals. After we grab that its all the same. The only thing I could see "tipping" the scales the other way is the 1 fps setting, although I have no idea why that would make a difference. We tried absolutely everything within the existing spawner/vfsu sequence structure to get this to work including "nuking" the spawner...nothing worked. So, needless to say I'm a little speculative at the moment.
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