I have a model where I have some glass pieces sitting inside a chrome shape. Where the glass meets the chrome shape the faces lay right on-top of each others. When I render I get artifacts like you see on this page: http://www.spot3d.com/vray/help/150R...s_switches.htm
By default settings the Secondary Ray Bias is set to 0.001, and both the chrome and glass has 2-sided ticked.
But still I get artifacts.
If I however offset the chrome shape the glass pieces are inserted into by 0.25mm the artifacts are gone.
So I'm wondering: have I completely misunderstood this option? I thought this option you let me avoid such artifacts without offsetting the surfaces.
By default settings the Secondary Ray Bias is set to 0.001, and both the chrome and glass has 2-sided ticked.
But still I get artifacts.
If I however offset the chrome shape the glass pieces are inserted into by 0.25mm the artifacts are gone.
So I'm wondering: have I completely misunderstood this option? I thought this option you let me avoid such artifacts without offsetting the surfaces.
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