I'm in the process of creating a 1-minute flythrough animation of a building. My primary engine is the Irradiance Map and my secondary engine is the Light Cache. I have about 60 scenes on SU (1-second transition to each scene) and my computers are a little slow, so I have to have each computer render only a few scenes at a time to prevent them from crashing.
The problem is, each time I start a render it takes the computer about 3-4 hours just to get through the Light Cache phase, then it takes about 15 minutes to go through the prepasses for each frame.
Is there a way to speed up the Light Cache process for an animation?
The problem is, each time I start a render it takes the computer about 3-4 hours just to get through the Light Cache phase, then it takes about 15 minutes to go through the prepasses for each frame.
Is there a way to speed up the Light Cache process for an animation?
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