I once tried Artlantis at a friend. It had some kind of procedural glass shader which created deformations in glass similar to what we find in real life buildings... you know, when you look at some skyscraper full of glass, the glass panels are NOT completely flat.
I want to know how to reproduce that in VRAY. I guess that adding a bitmap bump to the windows will make that THEY ALL HAVE THE SAME bump, which would be quite realistic.
So, what I really want to know is how to spread a big bumpmap bitmap, or a procedural (perlin?) bump across multiple glass objects, so you wont have a pattern of reflection distortion along the hundreds of glass panels in the building.
Thank you!
I want to know how to reproduce that in VRAY. I guess that adding a bitmap bump to the windows will make that THEY ALL HAVE THE SAME bump, which would be quite realistic.
So, what I really want to know is how to spread a big bumpmap bitmap, or a procedural (perlin?) bump across multiple glass objects, so you wont have a pattern of reflection distortion along the hundreds of glass panels in the building.
Thank you!
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