I could probably work some of these out with more testing, but I've just got too much on at the moment to do lots of test renders, so I thought I'd finally gather my thoughts and ask about some of the VRay Rectangular Light settings and see if we can get something together for the Tips, Tricks and Tutorials forum.
1) "Double-Sided" is self-explanatory, but what about "Ignore Light Normals"? Leaving this unchecked should logically mean light normals are taken into account, so presumably light only emits from the "front" normal, but if you check it does it not mean light will be emitted from both sides- i.e. the same thing as "Double-Sided"?
2) "Invisible"- self explanatory, though a hover tip to remind people that it will still show up in reflections unless they untick "Affect Reflections" would be nice.
3) "No Decay"- why is this a toggle parameter, rather than Linear, Inverse, Inverse Square like Omni Lights? Hasn't been a issue in any of my renders yet, but I'm just curious.
4) "Skylight Portal"- does this completely override emitting colour, multipliers, etc.... and can rain not get in this way?
5) Store with Irradiance Map - This is the one that really stumps me: why would you not want a rectangular light to be stored with IMs? Shouldn't this at least be ticked by default? If this is a useful function, why don't Omni Lights have it?
That'll do just now, maybe someone who has the VRay Bible can illuminate me (sorry, couldn't resist :P).
Jackson
1) "Double-Sided" is self-explanatory, but what about "Ignore Light Normals"? Leaving this unchecked should logically mean light normals are taken into account, so presumably light only emits from the "front" normal, but if you check it does it not mean light will be emitted from both sides- i.e. the same thing as "Double-Sided"?
2) "Invisible"- self explanatory, though a hover tip to remind people that it will still show up in reflections unless they untick "Affect Reflections" would be nice.
3) "No Decay"- why is this a toggle parameter, rather than Linear, Inverse, Inverse Square like Omni Lights? Hasn't been a issue in any of my renders yet, but I'm just curious.
4) "Skylight Portal"- does this completely override emitting colour, multipliers, etc.... and can rain not get in this way?
5) Store with Irradiance Map - This is the one that really stumps me: why would you not want a rectangular light to be stored with IMs? Shouldn't this at least be ticked by default? If this is a useful function, why don't Omni Lights have it?
That'll do just now, maybe someone who has the VRay Bible can illuminate me (sorry, couldn't resist :P).
Jackson
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