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Re: Bump question
i would create my own diffuse and corresponding displacement maps for the wicker. here's a couple i generated in about 20 minutes:
Diffuse maps:
dark-
http://s643.photobucket.com/albums/u..._diff-dark.jpg
light-
http://s643.photobucket.com/albums/u..._diff-lite.jpg
Bump/Displacement map:
http://s643.photobucket.com/albums/u...icker_disp.jpg
remember, for displacement mapping to work, you have to group the like materials...it will not work otherwise. do a search on these forums for displacement and you'll find lots of info about it. and that particular model looks like it could use quite a bit of reworking. a lot of the models from 3d warehouse can be a little "sketchy" if you know what i mean and some are just plain sloppy. you may need to clean them thoroughly before you can do anything with them in v4su.
give those maps a whirl and see if it looks better...
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Re: Bump question
Glad I could help...
By sketchy, I mean they are of questionable quality. yes, many are to simple to use without further development if you're after photo-real solutions. I'm mostly talking about the ones that are very crudely built.
Take a harder look at the furniture set you posted...it's not terrible, but it needs some therapy. Fortunately all the faces are oriented correctly, but pretty much everything needs to be exploded and regrouped. This is especially important if you plan to use displacement. Another problem I found was that the furniture pieces aren't exactly square with the world and even some of the pieces are floating above the ground plane. The deeper you dig, the more you find needs adjustment.
I've spent a lot of time messing with 3d warehouse models; reversing faces, exploding and regrouping appropriately, retexturing, removing materials assigned to edges, and so on. with smallish entourage, that's no big deal. but, as the model becomes more complex this endeavor can become a real time-vacuum. some of the time I've spent messing with those types of problems probably could have as easily been invested in building exactly what i wanted from the beginning and doing it correctly. it's really a up to you how much time you want to spend on it...
good luck!
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