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  • light too bringt

    vray for sketchup...

    ive been rendering with gi and the enviromental light with and without th sky options and i ve a problem with the intensity ofthe sun is too bright, shadows looks nice, but i dont know how to make the light sun less brintning, can anybody help me??

    please!!!

  • #2
    Re: light too bringt

    You can adjust the camera exposure.
    Please mention what V-Ray and SketchUp version you are using when posting questions.

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    • #3
      Re: light too bringt

      thanks thomthom

      is there any other way?? im rendering with the default camera and it's still quite hard for me to work with the phisical one, it will be so helpfull if u can tell me another one.

      thanks

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      • #4
        Re: light too bringt

        Are you using the Sky map as GI light? Or is it the Default Light that create the 'sun'?

        Are you mostly using the default settings of SR1.5? (1.05.30)
        Please mention what V-Ray and SketchUp version you are using when posting questions.

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        • #5
          Re: light too bringt

          ok,i ve these settings for the vray

          general switches-lightning Lights, Hidden Lights, Default Lights and Shadows (on)

          enviroment - GI is on - sky in vray texture (off)

          hope you can understand, ive tried to add a image of the settings but i couldnt,

          thnks

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          • #6
            Re: light too bringt

            You must upload the image at another location and link to it. http://forum.asgvis.com/index.php?topic=2043.0
            Please mention what V-Ray and SketchUp version you are using when posting questions.

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            • #7
              Re: light too bringt

              here is the link for the image... on the settings for vray texture there noting on...thanks

              http://img43.imageshack.us/img43/7475/dibujoimr.jpg

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              • #8
                Re: light too bringt

                You haven't loaded a sky in the GI slot. To do so you have to click on the small "m" beside GI Lighting, and where it says "None" change it to "sky", it's on page 78 of the manual. I'm a bit confused when you say the "shadows look nice"- how can you have any shadows when you have no VRay sky/sun?
                SU 2018 + VfSU 4.0

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                • #9
                  Re: light too bringt

                  Originally posted by Jackson
                  You haven't loaded a sky in the GI slot. To do so you have to click on the small "m" beside GI Lighting, and where it says "None" change it to "sky", it's on page 78 of the manual. I'm a bit confused when you say the "shadows look nice"- how can you have any shadows when you have no VRay sky/sun?
                  Because of the Default Light. It's like a directional light in the position of the sun. But you have no control over it.

                  If you use the Sky map as GI light without physical camera you have to set the multiplier way down.

                  I work with Sky and Physical Camera as I feel I have more control. Not really sure what to recommend for your setup.
                  Please mention what V-Ray and SketchUp version you are using when posting questions.

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                  • #10
                    Re: light too bringt

                    If you're trying to use the Sun and Sky with the regular camera, you can adjust the Intensity Multiplier from within the Sky settings so that it will have a more "usable" intensity level. If you change the Intensity Multiplier to .03 that will work perfectly with the regular camera.
                    Damien Alomar<br />Generally Cool Dude

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                    • #11
                      Re: light too bringt

                      hi,
                      ive try to decrease the Intensity Multiplier since 0.03 but i still have problems with the render, the background is grey as i want but now the other part is completly white....i dont know what i doing wrong...here theres the link white my settings hope u can help me,

                      http://img26.imageshack.us/img26/9278/dibujoldf.jpg

                      thanks

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