I have an interior scene where sun's light penetrates the the window and hits (directly) the wall and floor.
My question is what's the best* way to intensify that specific illuminated place?
By increasing:
Sun's size multiplier ?
Sky's multiplier ?
GI multiplier ?
For illumination of the interior scene i use 4 rectangular lights.
*Best result in Minimum render time
My question is what's the best* way to intensify that specific illuminated place?
By increasing:
Sun's size multiplier ?
Sky's multiplier ?
GI multiplier ?
For illumination of the interior scene i use 4 rectangular lights.
*Best result in Minimum render time
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