I've been having problems with the VRay sun lighting in my images. I made a hallway in SU with the intention of turning it into an animation where I go down the hall. When I render a single image of the hall I get the desired effect, shown below:
But when I start the animation (without changing any of the settings accept clicking the 'Animation' checkbox in the Output tab of the VRay Options menu) all of the frames come out with the lighting looking like this:
Notice right away that the sunlight is no longer on the lockers and floor, and most of the materials seem to have lost their reflective properties. Can anyone figure out what I may be doing wrong?
Below are the settings that I used to create the still image. Like I said before, when I did the animation, the only thing I changed was checking the 'Animation' box.
Global Switches
Checked:
Batch render
Low thread priority
Show progress window
Lights
Shadows
Correct RGB
Correct LDR Textures
Reflection/Refraction
Max Depth
Maps
Filter Maps
Glossy Effects
Gamma Correction Output: 2.2
System
Distributed Rendering: Unchecked
Camera
Physical Camera: On
Type: Still Camera
Output
Override Viewport: 1200x900
Animation: Off ('On' when I did the animation, and at 24fps)
Environment
GI(Skylight): Sky
Background: Sky
Image Sampler
Adaptive DMC
Min Subdivs: 1
Max Subdivs: 50
Noise Threshold 0.01
Antialiasing filter: Off
DMC Sampler
Adaptive Amount: 1
Min Samples: 8
Noise Threshold: 0.01
Subdiv Mult: 1
Color Mapping
Type: Reinhard
Multiplier: 1
Burn Value: 0.8
Affect Background: Checked
VFB Channels
Default settings were left alone for this
Displacement
I didn't use displacement on any materials
Indirect Illumination
GI: On
Reflect Caustics: Off
Refract Caustics: On
Irradiance Map
Min Rate: -3
Max Rate: 0
Hsph. Subdivs: 100
Samples: 40
Mode: Single Frame
Light Cache
Subdivs: 1000
Scale: Screen
Sample Size: 0.02
Num. Phases: 4
Mode: Single Frame
Caustics
Caustics: Off
But when I start the animation (without changing any of the settings accept clicking the 'Animation' checkbox in the Output tab of the VRay Options menu) all of the frames come out with the lighting looking like this:
Notice right away that the sunlight is no longer on the lockers and floor, and most of the materials seem to have lost their reflective properties. Can anyone figure out what I may be doing wrong?
Below are the settings that I used to create the still image. Like I said before, when I did the animation, the only thing I changed was checking the 'Animation' box.
Global Switches
Checked:
Batch render
Low thread priority
Show progress window
Lights
Shadows
Correct RGB
Correct LDR Textures
Reflection/Refraction
Max Depth
Maps
Filter Maps
Glossy Effects
Gamma Correction Output: 2.2
System
Distributed Rendering: Unchecked
Camera
Physical Camera: On
Type: Still Camera
Output
Override Viewport: 1200x900
Animation: Off ('On' when I did the animation, and at 24fps)
Environment
GI(Skylight): Sky
Background: Sky
Image Sampler
Adaptive DMC
Min Subdivs: 1
Max Subdivs: 50
Noise Threshold 0.01
Antialiasing filter: Off
DMC Sampler
Adaptive Amount: 1
Min Samples: 8
Noise Threshold: 0.01
Subdiv Mult: 1
Color Mapping
Type: Reinhard
Multiplier: 1
Burn Value: 0.8
Affect Background: Checked
VFB Channels
Default settings were left alone for this
Displacement
I didn't use displacement on any materials
Indirect Illumination
GI: On
Reflect Caustics: Off
Refract Caustics: On
Irradiance Map
Min Rate: -3
Max Rate: 0
Hsph. Subdivs: 100
Samples: 40
Mode: Single Frame
Light Cache
Subdivs: 1000
Scale: Screen
Sample Size: 0.02
Num. Phases: 4
Mode: Single Frame
Caustics
Caustics: Off
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