I have a scene where there are glass balustrades that return at 90 degrees (pop out balcony) The material is the clear glass (for this example) vray material. My problem is that although the material is applied to the front and back faces it still renders differently depending on what side of the face is visible to the camera. I realise that you can work around it by reversing faces to suit the view but this is a hassle when I want to render several views which will show both sides of these faces. Any ideas?
the images below are of the same model from 2 view points, you can see the solid parts on both with illustrate what i'm talking about
the images below are of the same model from 2 view points, you can see the solid parts on both with illustrate what i'm talking about
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