Why does a bump map not appear when you switch from direct lighting to global illumination? For instance, when i apply a bump mapped material to an object, and render using the default.visopt settings which i believe use the sun and sky. if i switch to one of the gi presets, the bump map disappears.
i've read somewhere that because a surface is being lit equally from all sides, the bump can't function. i have trouble believing that bump maps don't work with gi at all..
i've read somewhere that because a surface is being lit equally from all sides, the bump can't function. i have trouble believing that bump maps don't work with gi at all..
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