oke I'm new to all the rendering stuff and I'm experimenting alot...
Recently I discorvered this great FREE app called blender for modeling/rendering.
Blender's got a nice "partical" system where I wanted to create hair for my makehuman (also free) generated person.
So first I wanted to find out if u can export the hair to a 3ds/obj file to import it in sketchup.
So I created a bit of grass on a plane and exported it....... didn't work.
I then found on the internet a nice tutorial to convert the particel system to mesh objects to render it with yafaray or someting. Some free renderapp. Anyways so I read it and it was exactly what I was looking for.
I did the tutorial and after 2/3 min. I had this nice grasspatch converted to obj (3ds didn't work cause of the high polycount or something?) I imported it in sketchup and did a quick render so I could start this treath / discussion as soon as possible. The disadvantage is that it's a really high poly model. I remembered reading on the Barcelona Pavilion render topic from Jackson he used meshlab to polycrunch models and also the polycrunch plugin for SU. I'm think of using this tool in Blender to maybe create some long grass patches along some edges of something... maybe a tree or along a river or something. Hope it's usefull and u can find the tutorial for blender here:
http://www.yafaray.org/documentation...als/particles1
here's my really really quickly rendered grass:
I will do some more tests and I will try to polycrunch it alot to convert it to a lowpoly model and I will keep u guys updated.
If someone has any suggestions please post them here.
Recently I discorvered this great FREE app called blender for modeling/rendering.
Blender's got a nice "partical" system where I wanted to create hair for my makehuman (also free) generated person.
So first I wanted to find out if u can export the hair to a 3ds/obj file to import it in sketchup.
So I created a bit of grass on a plane and exported it....... didn't work.
I then found on the internet a nice tutorial to convert the particel system to mesh objects to render it with yafaray or someting. Some free renderapp. Anyways so I read it and it was exactly what I was looking for.
I did the tutorial and after 2/3 min. I had this nice grasspatch converted to obj (3ds didn't work cause of the high polycount or something?) I imported it in sketchup and did a quick render so I could start this treath / discussion as soon as possible. The disadvantage is that it's a really high poly model. I remembered reading on the Barcelona Pavilion render topic from Jackson he used meshlab to polycrunch models and also the polycrunch plugin for SU. I'm think of using this tool in Blender to maybe create some long grass patches along some edges of something... maybe a tree or along a river or something. Hope it's usefull and u can find the tutorial for blender here:
http://www.yafaray.org/documentation...als/particles1
here's my really really quickly rendered grass:
I will do some more tests and I will try to polycrunch it alot to convert it to a lowpoly model and I will keep u guys updated.
If someone has any suggestions please post them here.
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