Hey everyone, Im sure this is a well discussed topic, however my searches werent very successful.
I have two cylinders of different diameters connected together so theres a slant between them
Notice how the brushed appearance isnt mapped properly on the slanted edge, Ideally it would remain parrallel to the texture on the cylinders.
Also, the texture breaks at every edge and repeats. I dont think this has anything to do with the smoothing because if you look at this image with a mirror finish material the reflection is smooth.
The material uses a Jpeg as a bump map and the same jpeg as the reflection filter.
Basically if anyone knows how to get good continuity in the material accross the whole cylinder, or how i could map the material properly on the slanted part, that would be awesome.
Thanks
I have two cylinders of different diameters connected together so theres a slant between them
Notice how the brushed appearance isnt mapped properly on the slanted edge, Ideally it would remain parrallel to the texture on the cylinders.
Also, the texture breaks at every edge and repeats. I dont think this has anything to do with the smoothing because if you look at this image with a mirror finish material the reflection is smooth.
The material uses a Jpeg as a bump map and the same jpeg as the reflection filter.
Basically if anyone knows how to get good continuity in the material accross the whole cylinder, or how i could map the material properly on the slanted part, that would be awesome.
Thanks
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