Hey guys,
I have a question about gamma.... I'm watching a tutorial on gamma (for Modo users).
What the guy says in the tutorial is that you need to de-gamma all your textures first,
because jpg, png, tga etc. are all gamma correctioned images.
He's telling this so you have a "linear workflow" and you "gamma correct" at the output of your renderer.
If you don't do this you have "double" gamma corrected (so washed out) images.
Does this apply to vrfSU aswell?
I allways use a gamma of 2.2 in vray
remon_v
I have a question about gamma.... I'm watching a tutorial on gamma (for Modo users).
What the guy says in the tutorial is that you need to de-gamma all your textures first,
because jpg, png, tga etc. are all gamma correctioned images.
He's telling this so you have a "linear workflow" and you "gamma correct" at the output of your renderer.
If you don't do this you have "double" gamma corrected (so washed out) images.
Does this apply to vrfSU aswell?
I allways use a gamma of 2.2 in vray
remon_v
Comment