Hey guys,
I was wondering if any of you guys uses "translucenty" on materials like grass and leaves.
If I'm correctly translucenty is the same as subsurface scattering right?
I would like to make my trees more realistic and leaves are translucent right?
I never tried translucent materials before so if anyone could help me making an photorealistic material for leaves I would be happy.
What I do now to make a leave in vfsu is:
diffuse map with a transparanty map, a bit mapmap and a reflectionmap with highlight and reflectionglossiness set to 0.75
Cheers remon_v
I was wondering if any of you guys uses "translucenty" on materials like grass and leaves.
If I'm correctly translucenty is the same as subsurface scattering right?
I would like to make my trees more realistic and leaves are translucent right?
I never tried translucent materials before so if anyone could help me making an photorealistic material for leaves I would be happy.
What I do now to make a leave in vfsu is:
diffuse map with a transparanty map, a bit mapmap and a reflectionmap with highlight and reflectionglossiness set to 0.75
Cheers remon_v
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