Does anyone know what vfb should be used to render an ambient occlusion pass?
I have read a few max forums, but none of the answers seem to transfer across to skpvray.
I want to be able to control the ambient occlusion in post processing in photoshop.
cheers
I have read a few max forums, but none of the answers seem to transfer across to skpvray.
I want to be able to control the ambient occlusion in post processing in photoshop.
cheers
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