Ok, so if I get my camera settings (iso, fstop etc.) just how I like them and render out a "spherical camera" image at 45 degrees, it comes out fine.
If I change the 45 degrees to a 360 degree render then all I get is a completely black render. Something obvious I am missing? I have tried to use default camera instead of physical cam but if I do that I get a render that is totally overexposed. Changing the GI multiplier does nothing.
Any clues?
If I change the 45 degrees to a 360 degree render then all I get is a completely black render. Something obvious I am missing? I have tried to use default camera instead of physical cam but if I do that I get a render that is totally overexposed. Changing the GI multiplier does nothing.
Any clues?
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