I am trying to create an ideal light scattering screen that receives another light source (GI) and casts no hard shadows. I followed the advice of the tutorial below and created a double-sided v-ray material with a light gray translucency between an opaque front layer and no back layer. It helps in significantly softening the shadows, but I am still getting hard lines.
http://www.cgdigest.com/creating-a-l...erial-in-vray/
Any suggestions for how to make the screen more scattered/diffuse?
thanks
Brett
http://www.cgdigest.com/creating-a-l...erial-in-vray/
Any suggestions for how to make the screen more scattered/diffuse?
thanks
Brett
Comment